<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3109611212028764377</id><updated>2011-07-28T17:51:01.850-07:00</updated><title type='text'>Torpedo Vegas Presents</title><subtitle type='html'>Left 4 Dead Custom Content</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://torpedovegaspresents.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3109611212028764377/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://torpedovegaspresents.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Torpedo Vegas</name><uri>http://www.blogger.com/profile/04487855520231744464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='20' src='http://4.bp.blogspot.com/_ij7oUK558vU/SffQq52HlTI/AAAAAAAAACQ/KNrtpmYFyZA/S220/me.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3109611212028764377.post-4105599881884616762</id><published>2009-06-14T21:27:00.001-07:00</published><updated>2009-06-15T00:40:15.229-07:00</updated><title type='text'>Steady Mapping, Waiting for L4D Update, and Dead Frontier.</title><content type='html'>&lt;p&gt;So, for about four days, I was really productive in Hammer and then I took three days off. But things are still coming along great. The first map of my new campaign ,entitled &lt;em&gt;&lt;a href="http://l4dmapdb.com/campaign:pier-pressure"&gt;Pier Pressure&lt;/a&gt;&lt;/em&gt;, is coming along very nice.&amp;#160; I finally finished all the terrain. With it being a predominately outdoor level there were a lot of displacements to do and in the process I learned a ton about them and how much they aggravate me. Here are a couple screens from the hilltop of the railroad bridges…&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh3.ggpht.com/_ij7oUK558vU/SjXNyST01KI/AAAAAAAAAFA/eAk2Av47Qa8/s1600-h/brd_level1_composite10001%5B4%5D.jpg"&gt;&lt;img title="brd_level1_composite10001" style="border-top-width: 0px; display: block; border-left-width: 0px; float: none; border-bottom-width: 0px; margin-left: auto; margin-right: auto; border-right-width: 0px" height="135" alt="brd_level1_composite10001" src="http://lh3.ggpht.com/_ij7oUK558vU/SjXNyvKf7MI/AAAAAAAAAFE/3G0UmknIzOE/brd_level1_composite10001_thumb%5B2%5D.jpg?imgmax=800" width="240" border="0" /&gt;&lt;/a&gt;&amp;#160; &lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh3.ggpht.com/_ij7oUK558vU/SjXNzKyhd2I/AAAAAAAAAFI/kqJAbaaALCQ/s1600-h/brd_level1_composite1_2%5B4%5D.jpg"&gt;&lt;img title="brd_level1_composite1_2" style="border-top-width: 0px; display: block; border-left-width: 0px; float: none; border-bottom-width: 0px; margin-left: auto; margin-right: auto; border-right-width: 0px" height="135" alt="brd_level1_composite1_2" src="http://lh5.ggpht.com/_ij7oUK558vU/SjXNzYDOGoI/AAAAAAAAAFM/z9spCvqglTw/brd_level1_composite1_2_thumb%5B2%5D.jpg?imgmax=800" width="240" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;…I know they’re a little dark and I apologize as I haven’t&amp;#160; placed any of the lights yet. By the way, the bridges (yes there are two) are all brush work and you will have to climb up on one of them and it’s pretty sweet. I have put in all the player clips and fences, basically cut out the survivors path. Next I am going to place all the plants and trees and then start building the panic events. I have a semi working Nav and it is already looking like it will be a really fun map. I have a nice little poster made up but I’m gonna make you go to &lt;a href="http://www.l4dmaps.com/details.php?file=908"&gt;L4DMaps.com&lt;/a&gt; or &lt;a href="http://l4dmapdb.com/campaign:pier-pressure"&gt;L4DMap Database&lt;/a&gt; to see it. Gotta give it up for all those kids, not just L4DMaps.com but everyone on the links list. You are all doing a great job and make our community possible.&lt;/p&gt;  &lt;p&gt;Moving on to my impatience toward official support for custom maps and campaigns. Seriously. Outraged.&lt;/p&gt;  &lt;p&gt;And last but not least. The coolest flash game I have ever played is &lt;a href="http://www.deadfrontier.com/"&gt;Dead Frontier&lt;/a&gt;. It’s a zombie apocalypse MMO that’s surprisingly deep for being so simple and satisfying. It’s top-down perspective recalls the first Grand Theft Auto or Smash TV. It’s got a great stat/skill system, a huge city to run around in, and a level cap of 200. It also has a great community of players with an active (in-game) Forum and &lt;a href="http://deadfrontier.wikia.com/wiki/Dead_Frontier_Wiki"&gt;Wiki&lt;/a&gt;. Basically it’s really fucking cool. Tons of love and respect to Neil and the people at &lt;a href="http://www.jaggedbladegames.com/"&gt;Jagged Blade Games&lt;/a&gt;. &lt;/p&gt;  &lt;p&gt;Well that’s it for now. Stay tuned for more info on &lt;em&gt;&lt;a href="http://www.l4dmaps.com/details.php?file=908"&gt;Pier Pressure&lt;/a&gt;&lt;/em&gt; and other projects.&lt;/p&gt;  &lt;p&gt;&amp;lt;3 Torpedo Vegas&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3109611212028764377-4105599881884616762?l=torpedovegaspresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://torpedovegaspresents.blogspot.com/feeds/4105599881884616762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://torpedovegaspresents.blogspot.com/2009/06/steady-mapping-waiting-for-l4d-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3109611212028764377/posts/default/4105599881884616762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3109611212028764377/posts/default/4105599881884616762'/><link rel='alternate' type='text/html' href='http://torpedovegaspresents.blogspot.com/2009/06/steady-mapping-waiting-for-l4d-update.html' title='Steady Mapping, Waiting for L4D Update, and Dead Frontier.'/><author><name>Torpedo Vegas</name><uri>http://www.blogger.com/profile/04487855520231744464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='20' src='http://4.bp.blogspot.com/_ij7oUK558vU/SffQq52HlTI/AAAAAAAAACQ/KNrtpmYFyZA/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_ij7oUK558vU/SjXNyvKf7MI/AAAAAAAAAFE/3G0UmknIzOE/s72-c/brd_level1_composite10001_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3109611212028764377.post-2627789863615717794</id><published>2009-06-02T13:58:00.001-07:00</published><updated>2009-06-02T14:01:58.611-07:00</updated><title type='text'>L4D2, Custom GUI, and how (pak01_dir.vpk)+(Notebook++) = I broke my L4D.</title><content type='html'>&lt;p&gt;&lt;a href="http://lh6.ggpht.com/_ij7oUK558vU/SiWSWXm3A_I/AAAAAAAAADs/o79ubFqkGUw/l4d23%5B13%5D.jpg?imgmax=800"&gt;&lt;img title="l4d23" style="border-right: 0px; border-top: 0px; display: block; float: none; margin-left: auto; border-left: 0px; margin-right: auto; border-bottom: 0px" height="137" alt="l4d23" src="http://lh3.ggpht.com/_ij7oUK558vU/SiWSXK3pcwI/AAAAAAAAADw/3R65gYMGL-0/l4d23_thumb%5B11%5D.jpg?imgmax=800" width="325" border="0" /&gt;&lt;/a&gt;So Valve has announced that Left 4 Dead 2 &lt;a href="http://store.steampowered.com/news/2552/"&gt;(Official Valve Left 4 Dead 2 Announcement)&lt;/a&gt; will be arriving in November and I’m sure we are all pretty excited. The trailer dropped at E3 yesterday and you can watch it in &lt;a href="http://www.youtube.com/watch?v=dSfsMJgypdw"&gt;low-res here&lt;/a&gt; or in &lt;a href="http://ve3d.ign.com/videos/play/51516/PC/Left-4-Dead-2/Trailer/E3-2009-Debut-Trailer/Flash-Video"&gt;HD here&lt;/a&gt;.&lt;a href="http://lh6.ggpht.com/_ij7oUK558vU/SiWSXpyq0UI/AAAAAAAAAD0/oK4OgQiR0-Q/s1600-h/l4d2_48626_orig%5B9%5D.jpg"&gt;&lt;img title="l4d2_48626_orig" style="border-right: 0px; border-top: 0px; display: inline; margin-left: 0px; border-left: 0px; margin-right: 0px; border-bottom: 0px" height="135" alt="l4d2_48626_orig" src="http://lh3.ggpht.com/_ij7oUK558vU/SiWSX9IyQJI/AAAAAAAAAD4/kcRhBXchdKQ/l4d2_48626_orig_thumb%5B5%5D.jpg?imgmax=800" width="240" align="left" border="0" /&gt;&lt;/a&gt; From what I can tell it’s appears to be much brighter and a lot more colorful than the first, like TF2 meets L4D style, that I think will appeal to a much wider audience. We also, finally, get to see the&amp;#160; implementation of real melee weapons, something I myself have been wanting since i first played L4d.&lt;a href="http://lh3.ggpht.com/_ij7oUK558vU/SiWSYey8vzI/AAAAAAAAAD8/zd-gaSrBr0k/s1600-h/l4d21%5B4%5D.jpg"&gt;&lt;img title="l4d21" style="border-right: 0px; border-top: 0px; display: inline; margin-left: 0px; border-left: 0px; margin-right: 0px; border-bottom: 0px" height="101" alt="l4d21" src="http://lh5.ggpht.com/_ij7oUK558vU/SiWSY8dk2QI/AAAAAAAAAEA/3ziCm79UHpU/l4d21_thumb%5B2%5D.jpg?imgmax=800" width="240" align="right" border="0" /&gt;&lt;/a&gt; Last, but not least, is the updated AI Director. From what I understand, it can now affect weather, world objects, and pathways, adding a new dimension to it’s variety and replay index. Stay tuned for more info as it comes.&lt;/p&gt;  &lt;p&gt;In the meantime, I have been hard at work dismantling L4D and figuring out how to change more stuff. I have been working on a couple GUI’s and Loading Screen (not Movie Poster) replacements. Here’s an example of my Static GUI… &lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh5.ggpht.com/_ij7oUK558vU/SiWSZcrKLgI/AAAAAAAAAEE/u_XHIPuqWEA/l4d_custom_gui%5B7%5D.jpg?imgmax=800"&gt;&lt;img title="l4d_custom_gui" style="border-right: 0px; border-top: 0px; display: inline; margin-left: 0px; border-left: 0px; margin-right: 0px; border-bottom: 0px" height="258" alt="l4d_custom_gui" src="http://lh4.ggpht.com/_ij7oUK558vU/SiWSaS7x7tI/AAAAAAAAAEI/YZqBdn447RE/l4d_custom_gui_thumb%5B5%5D.jpg?imgmax=800" width="400" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;…which I use while doing dev work. A portion of music from the &lt;a href="http://en.wikipedia.org/wiki/28_days_later"&gt;28 Days Later&lt;/a&gt;&lt;em&gt;&lt;/em&gt; soundtrack is used for background music, but, as I have learned, the Source engine treats that&lt;em&gt; gamestartup1.mp3&lt;/em&gt; like a red headed step child. I have also made a GUI with a looping video for the background. The video is an edit of &lt;a href="http://en.wikipedia.org/wiki/Dead_Set_(TV_series)"&gt;Dead Set&lt;/a&gt; footage put to the song &lt;em&gt;Train to Miami&lt;/em&gt; by &lt;a href="http://en.wikipedia.org/wiki/Steel_Pole_Bath_Tub"&gt;Steel Pole Bath Tub&lt;/a&gt;, most of you will know it as “the song from the L4D commercial”. They should both be available for download soon, pending final adjustments.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh3.ggpht.com/_ij7oUK558vU/SiWSb-E2LGI/AAAAAAAAAEM/40EAxc-Iu4s/s1600-h/notepad_wtf2%5B8%5D.jpg"&gt;&lt;img title="notepad_wtf2" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="244" alt="notepad_wtf2" src="http://lh4.ggpht.com/_ij7oUK558vU/SiWScTINPaI/AAAAAAAAAEQ/0sqp0ZeEgyQ/notepad_wtf2_thumb%5B6%5D.jpg?imgmax=800" width="400" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;So ya…I have been learning how to install new skins and textures and other stuff to Left 4 Dead and, per the usual, I decided to go the hard route and learn all about editing my &lt;em&gt;pak01_dir.vpk. &lt;/em&gt;After dicking around with &lt;em&gt;&lt;a href="http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm"&gt;XVI32&lt;/a&gt;&lt;/em&gt;(hex editor) for a while my Windows Vista decided that it no longer wanted to associate &lt;em&gt;.vpk &lt;/em&gt;files with &lt;em&gt;&lt;a href="http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm"&gt;XVI32&lt;/a&gt;&lt;/em&gt; so I switched to &lt;em&gt;&lt;a href="http://notepad-plus.sourceforge.net/uk/site.htm"&gt;Notepad++&lt;/a&gt;&lt;/em&gt;. Everything seemed fine until I loaded up L4D and it crashed, and crashed, and crashed again. So I replaced my custom &lt;em&gt;pak01_dir&lt;/em&gt; with an unedited one and it was still broken. After talking with a friend for a while he advised me to stay away from &lt;em&gt;&lt;a href="http://notepad-plus.sourceforge.net/uk/site.htm"&gt;Notepad++&lt;/a&gt;&lt;/em&gt; (as it can “cause issues”) and stick with &lt;em&gt;&lt;a href="http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm"&gt;XVI32&lt;/a&gt;&lt;/em&gt;. So I fixed up L4D using the Steam repair, cleaned out all my custom content from my L4D directory, BACKED UP ALL MY L4D FILES, and used &lt;em&gt;&lt;a href="http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm"&gt;XVI32&lt;/a&gt;&lt;/em&gt; to edit the &lt;em&gt;pak01_dir&lt;/em&gt; and bam…now it’s all good. Now the point/moral of this story is…&lt;/p&gt;  &lt;p&gt;BACK UP ALL YOUR FUCKING FILES BEFORE YOU START EDITING THEM!!!!!&lt;/p&gt;  &lt;p&gt;&amp;lt;3 Torpedo Vegas&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3109611212028764377-2627789863615717794?l=torpedovegaspresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://torpedovegaspresents.blogspot.com/feeds/2627789863615717794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://torpedovegaspresents.blogspot.com/2009/06/l4d2-custom-gui-and-how.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3109611212028764377/posts/default/2627789863615717794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3109611212028764377/posts/default/2627789863615717794'/><link rel='alternate' type='text/html' href='http://torpedovegaspresents.blogspot.com/2009/06/l4d2-custom-gui-and-how.html' title='L4D2, Custom GUI, and how (pak01_dir.vpk)+(Notebook++) = I broke my L4D.'/><author><name>Torpedo Vegas</name><uri>http://www.blogger.com/profile/04487855520231744464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='20' src='http://4.bp.blogspot.com/_ij7oUK558vU/SffQq52HlTI/AAAAAAAAACQ/KNrtpmYFyZA/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_ij7oUK558vU/SiWSXK3pcwI/AAAAAAAAADw/3R65gYMGL-0/s72-c/l4d23_thumb%5B11%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3109611212028764377.post-6714589129961481173</id><published>2009-05-29T21:58:00.001-07:00</published><updated>2009-06-02T14:13:49.251-07:00</updated><title type='text'>Progress and Procrastination.</title><content type='html'>&lt;p&gt;&lt;a href="http://lh4.ggpht.com/_ij7oUK558vU/SiWWBtrsALI/AAAAAAAAAEU/Ce5zg2WSMZk/farmhouse1_small%5B1%5D.jpg?imgmax=800"&gt;&lt;img title="farmhouse1_small" style="border-right: 0px; border-top: 0px; display: inline; margin-left: 0px; border-left: 0px; margin-right: 0px; border-bottom: 0px" height="160" alt="farmhouse1_small" src="http://lh6.ggpht.com/_ij7oUK558vU/SiC9CRrw5oI/AAAAAAAAAEY/eu9C0eel-x0/farmhouse1_small_thumb.jpg?imgmax=800" width="240" align="left" border="0" /&gt;&lt;/a&gt; Okay. So I’m lagging on polishing &lt;em&gt;Boyz in the Hood &lt;/em&gt;and I apologize. But it’s not that great of a map anyways. On the other hand I have been hard at work on my new campaign. I have completed the first major location and have put a significant dent in the second. The first location is a large farm-style house. In it’s current state it is very destructible and tons of fun in survival. I plan for it to be seen in a more broken down state in the actual level, but it will remain a prime focal point. The second spot is a medium size water treatment plant. &lt;a href="http://lh3.ggpht.com/_ij7oUK558vU/SiC9DaNpcHI/AAAAAAAAAEg/F6GyVVUk-k8/s1600-h/wtrtrtmnt_overview_small%5B7%5D.jpg"&gt;&lt;img title="wtrtrtmnt_overview_small" style="border-right: 0px; border-top: 0px; display: inline; margin-left: 0px; border-left: 0px; margin-right: 0px; border-bottom: 0px" height="162" alt="wtrtrtmnt_overview_small" src="http://lh5.ggpht.com/_ij7oUK558vU/SiC9DsQejaI/AAAAAAAAAEk/xdotRO1Ts78/wtrtrtmnt_overview_small_thumb%5B6%5D.jpg?imgmax=800" width="240" align="right" border="0" /&gt;&lt;/a&gt;As you can see in the picture I have laid out all the structures and carved out the floor plans, now I just have to flesh it out and create some well timed panic events. Once I have that done I can throw it all together, add the remaining terrain/plants/etc and well be good to go. I’m not sure how long that will take, but I will keep you updated as often as possible, and promise to post more info on &lt;a href="http://www.l4dmaps.com"&gt;L4Dmaps.com&lt;/a&gt;. Peace for now.&lt;/p&gt;  &lt;p&gt;&amp;lt;3 TorpedoVegas&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3109611212028764377-6714589129961481173?l=torpedovegaspresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://torpedovegaspresents.blogspot.com/feeds/6714589129961481173/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://torpedovegaspresents.blogspot.com/2009/05/progress-and-procrastination.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3109611212028764377/posts/default/6714589129961481173'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3109611212028764377/posts/default/6714589129961481173'/><link rel='alternate' type='text/html' href='http://torpedovegaspresents.blogspot.com/2009/05/progress-and-procrastination.html' title='Progress and Procrastination.'/><author><name>Torpedo Vegas</name><uri>http://www.blogger.com/profile/04487855520231744464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='20' src='http://4.bp.blogspot.com/_ij7oUK558vU/SffQq52HlTI/AAAAAAAAACQ/KNrtpmYFyZA/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_ij7oUK558vU/SiC9CRrw5oI/AAAAAAAAAEY/eu9C0eel-x0/s72-c/farmhouse1_small_thumb.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3109611212028764377.post-2186138903416036084</id><published>2009-05-23T20:40:00.001-07:00</published><updated>2009-06-02T14:14:16.472-07:00</updated><title type='text'>First Map First Post</title><content type='html'>&lt;p&gt;&amp;#160;&lt;a href="http://lh4.ggpht.com/_ij7oUK558vU/ShjBltYhLTI/AAAAAAAAAEw/vp9gpZMI1hE/s1600-h/Promo3small5%5B5%5D.jpg"&gt;&lt;img title="Promo3small" style="border-right: 0px; border-top: 0px; display: inline; margin-left: 0px; border-left: 0px; margin-right: 0px; border-bottom: 0px" height="150" alt="Promo3small" src="http://lh3.ggpht.com/_ij7oUK558vU/ShjBmoEwrrI/AAAAAAAAAE0/god2lLb4WiU/Promo3small5_thumb%5B4%5D.jpg?imgmax=800" width="240" align="left" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;So i just released a beta of a little survival map I call “Boyz in the Hood”. You can download it from &lt;a href="http://www.l4dmaps.com/details.php?file=646"&gt;L4Dmaps.com&lt;/a&gt; or &lt;a href="http://l4dmapdb.com/map:boyz-in-the-hood"&gt;L4D Map Database.&lt;/a&gt; It’s a survival map based on my house and a good portion of the street. It’s a little bit large for a survival but there are a lot of places to ‘hole-up’, and I plan to tune the item spawns in a manner that would promote moving from spot-to-spot whenever possible. I plan on having an updated version out within a week or so. I am currently finishing up the houses on the far side of the street that currently have DEV textures as well as fine tuning the NAV mesh for optimal zombie spawning. In the meantime it is chock-fuckin full of weapons/ammo/health and a mean AI Director. Actually there was on guy who said no SI spawned when he played it but I get all kinds of stuff when I run it. More then once I have had two tanks on screen in the first 4 minutes, which seems a little heavy for me. Anyways, have fun and thanks for playing, also, any mappers or modders out there with any tips or advice please &lt;a href="mailto:golgotha_23@hotmail.com"&gt;contact me&lt;/a&gt;, I need all the help I can get. &lt;/p&gt;  &lt;p&gt;&amp;lt;3 TorpedoVegas&lt;/p&gt;  &lt;p&gt;p.s. Oh ya. Campaign info coming soon. ;P&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3109611212028764377-2186138903416036084?l=torpedovegaspresents.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://torpedovegaspresents.blogspot.com/feeds/2186138903416036084/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://torpedovegaspresents.blogspot.com/2009/05/first-map-first-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3109611212028764377/posts/default/2186138903416036084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3109611212028764377/posts/default/2186138903416036084'/><link rel='alternate' type='text/html' href='http://torpedovegaspresents.blogspot.com/2009/05/first-map-first-post.html' title='First Map First Post'/><author><name>Torpedo Vegas</name><uri>http://www.blogger.com/profile/04487855520231744464</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='20' src='http://4.bp.blogspot.com/_ij7oUK558vU/SffQq52HlTI/AAAAAAAAACQ/KNrtpmYFyZA/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_ij7oUK558vU/ShjBmoEwrrI/AAAAAAAAAE0/god2lLb4WiU/s72-c/Promo3small5_thumb%5B4%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
